The single most common complaint about Yorus, before the rebuild, was that bots forgot things. You would set up a scene at the start of a chat, do ten or twenty replies, and the bot would lose the name of the character you were playing, the place you were in, or the choice you made three turns ago.
If a roleplay product cannot hold the thread of a roleplay, none of the other features matter.
What was happening
Long chats overflow. Once a session gets past a certain length, the bot can only see a sliding window of recent replies. Anything outside that window is gone unless something pulls it back in.
The old version had a sliding window and nothing else. So early scene-setting drifted out the back. Names, places, and choices that were established in the first few exchanges quietly vanished after enough back and forth.
What changed
- There is now a layer that watches the chat and keeps track of the facts that matter, separately from the rolling window of recent replies.
- Names of characters, the place you are in, decisions you made, and key relationships are tracked across the whole session.
- When the bot drafts a new reply, it sees both the recent window and the stored facts.
This is not a flashy feature. There is nothing new to click on. The bot just stops forgetting.
What it feels like
If you played Yorus before maintenance, run a long session and pay attention to the small details. The bot should call your character by name twenty replies in. It should remember a side character you mentioned in passing. It should not contradict a choice you already made.
If you are new, you will probably never notice this is here. That is the point.
What is next
The same approach can be pushed further. The version we just shipped tracks the spine of a session. The next version will track tone, relationship state, and the small running jokes that make a chat feel like yours.
If you hit a spot where the bot still forgets something important, send it to me. Those reports are how the next layer gets built.
Gold, founder